using UnityEngine;

namespace EasyLocalization
{
    public class LocalizationKeyAttribute : PropertyAttribute
    {
        public string dictionaryName { get; }
        public bool dictionaryFromOtherFields { get; }

        public LocalizationKeyAttribute()
        {
            
        }
        
        public LocalizationKeyAttribute(string dictionaryName, bool dictionaryFromOtherFields = false)
        {
            this.dictionaryName = dictionaryName;
            this.dictionaryFromOtherFields = dictionaryFromOtherFields;
        }
    }
}